Grand Theft Auto was originally a racing game called Race’n’Chase. However, a glitch made the police cars go crazy, ramming the player. This glitch was so popular with testers that they rebuilt the game around it, creating GTA.

GTA Born from a Glitch: The Race'n'Chase Bug That Changed Gaming

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One of the most iconic video game franchises in history owes its existence to a programming mistake. When DMA Design (later Rockstar North) began developing Grand Theft Auto on April 4, 1995, they weren't trying to create a crime simulator. They were making a racing game called Race'n'Chase.

The concept was straightforward: players could either race as civilians in illegal street races or play as cops trying to stop them. But there was a problem. The game was boring. Testers weren't having fun, and the developers knew they had a dud on their hands.

Enter the Psycho Cops

Then something unexpected happened. Due to poor pathfinding code, the AI-controlled police cars started behaving erratically. Instead of properly pursuing players to pull them over, the cops went absolutely berserk—ramming directly into the player's vehicle, causing constant crashes and chaos.

It was a glitch. A bug. The kind of thing developers normally scramble to fix. But testers had a different reaction: they loved it.

Players abandoned the linear missions just to trigger police chases. The non-stop crashing was hilarious and thrilling in ways the original racing concept never achieved. What was meant to be a flaw became the most entertaining part of the game.

Rebuilding Around Chaos

Instead of fixing the bug, DMA Design made a pivotal decision: they leaned into it. The aggressive police behavior was tweaked and turned into a core feature. The entire game was reconceived around this chaotic pursuit system.

Race'n'Chase transformed into something completely different. By the time it launched in October 1997, it had a new name—Grand Theft Auto—and a new identity as an open-world crime game where evading increasingly aggressive cops was central to the experience.

A Happy Accident That Defined a Genre

That pathfinding glitch didn't just save one game. It spawned a multi-billion dollar franchise that revolutionized open-world gaming. The aggressive police pursuit system became one of GTA's defining features, evolving across every sequel but always maintaining that original spirit of chaotic mayhem.

Sometimes the best ideas come from mistakes. In GTA's case, a bug that made virtual cops drive like maniacs accidentally created one of gaming's most enduring thrills: the high-speed chase with nowhere to hide and everything to lose.

Frequently Asked Questions

What was Grand Theft Auto originally called?
Grand Theft Auto was originally called Race'n'Chase when development began in 1995. It was conceived as a racing game where players could either race illegally or play as cops stopping racers.
What glitch created Grand Theft Auto?
A pathfinding glitch caused AI police cars to aggressively ram into the player's vehicle instead of properly pursuing them. Testers found this bug so entertaining that developers rebuilt the entire game around it.
When did the first Grand Theft Auto come out?
The first Grand Theft Auto was released in October 1997, after being transformed from the original Race'n'Chase concept into an open-world crime game.
Who developed the original Grand Theft Auto?
DMA Design in Dundee, Scotland developed the original GTA starting in 1995. The studio later became Rockstar North.
Why did Grand Theft Auto change from a racing game?
The original racing game concept was boring and unfun to play. When a glitch made police cars behave aggressively, testers loved it so much that developers pivoted to make a crime game instead.

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